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GameStop Reports Record Holiday Sales

January 10, 2008
    Total Sales Increase 35% Over Previous Year

                 Holiday Same Store Sales Increase 20%

        Fiscal 2007 Earnings Guidance Raised by $0.13 per share

GRAPEVINE, Texas--(BUSINESS WIRE)--Jan. 10, 2008--GameStop Corp. (NYSE: GME), the world's largest video game and entertainment software retailer, today reported sales results for the nine-week holiday period ending January 5, 2008.

Total sales for the 2007 holiday period were $2,334.4 million, a 34.7% increase from the prior year holiday period of $1,732.8 million. Comparable store sales for the holiday period increased 20.0%.

R. Richard Fontaine, Chairman and Chief Executive Officer, commented, "Driven by robust domestic and international sales, GameStop achieved the most successful holiday season results ever. Video game software sales grew by 45%, while the next generation installed base is now triple last year's base and a very positive leading indicator for future sales growth."

The top five video games sold during the holiday period were Activision's GUITAR HERO III and CALL OF DUTY 4: MODERN WARFARE, ASSASSIN'S CREED by Ubisoft, Electronic Art's ROCK BAND and Nintendo's SUPER MARIO GALAXY.

Fontaine also stated that he "was particularly pleased with record holiday handheld sell-outs of the Nintendo DS and the Sony PSP. The Nintendo Wii, even in the face of on-going seasonal shortages, Microsoft's Xbox 360 and Sony's PlayStation 3, proved to be on many holiday wishlists as new console sales were very strong.

"Video gaming is redefining itself and attracting more players than ever as demonstrated by the growing number of Wii parties and Guitar Hero fests held not only at home, but also on college campuses, cruise ships and any place people are having fun."

Updated Guidance

Based on sales trends to date, GameStop is increasing its fourth quarter 2007 comparable store sales guidance from a range of 7.0% to 9.0%, to be in a range of 15.5% to 16.5%. Full year comparable store sales are now expected to be in a range of 23.5% to 24.5%.

In addition, GameStop is also increasing its fourth quarter diluted earnings per share guidance to be in a range of $1.09 to $1.10. Full year earnings per diluted share guidance is now forecast to be in a range of $1.75 to $1.76, which is $0.13 per share higher than guidance issued on November 20, 2007.

Note that guidance does not include debt retirement costs.

Full year 2007 sales and earnings results and fiscal 2008 earnings guidance are expected to be released in mid-March 2008.

About GameStop Corp.

Headquartered in Grapevine, TX, GameStop Corp. is the world's largest video game and entertainment software retailer. The company operates 5,123 retail stores across the United States and in fifteen international countries. The company also operates two e-commerce sites, GameStop.com and EBgames.com, and publishes Game Informer(R) magazine, a leading multi-platform video game publication. GameStop Corp. sells new and used video game software, hardware and accessories for video game systems from Sony, Nintendo, and Microsoft. In addition, the company sells PC entertainment software, related accessories and other merchandise. General information on GameStop Corp. can be obtained at the company's corporate website: http://www.gamestop.com/corporate.

Safe Harbor

This press release contains forward-looking statements within the meaning of the Private Securities Litigation Reform Act of 1995. Such statements include, but are not limited to, the outlook for fiscal 2007 and beyond, future financial and operating results, projected store openings, the company's plans, objectives, expectations and intentions and other statements that are not historical facts. Such statements are based upon the current beliefs and expectations of GameStop's management and are subject to significant risks and uncertainties. Actual results may differ from those set forth in the forward-looking statements. The following factors, among others, could cause actual results to differ from those set forth in the forward-looking statements: the inability to obtain sufficient quantities of product to meet consumer demand, including Nintendo's Wii; the timing of release of video game titles for next generation consoles; the risks associated with expanded international operations; and economic and other events that could reduce or impact consumer demand. Additional factors that could cause GameStop's results to differ materially from those described in the forward-looking statements can be found in GameStop's Annual Report on Form 10-K for the fiscal year ended February 3, 2007 filed with the SEC and available at the SEC's Internet site at http://www.sec.gov.


                              Schedule I
                            GameStop Corp.
                              Sales Mix


                                      9 Weeks Ended    9 Weeks Ended
                                       Jan. 5, 2008    Dec. 30, 2006
                                     ---------------- ----------------
                                              Percent          Percent
                                                of               of
                                      Sales    Total   Sales    Total
                                     -------- ------- -------- -------
Sales (in millions):

New video game hardware              $  607.2   26.0% $  478.9   27.6%
New video game software               1,008.6   43.2%    696.5   40.2%
Used video game products                411.4   17.6%    302.6   17.5%
Other                                   307.2   13.2%    254.8   14.7%

                                     -------- ------- -------- -------
     Total                           $2,334.4  100.0% $1,732.8  100.0%
                                     ======== ======= ======== =======

CONTACT: Media Contact:
Chris Olivera
Divisional Vice President,
Corporate Communications
GameStop Corp.
(817) 424-2130
or
Investor Contact:
Matt Hodges
Director,
Investor Relations
GameStop Corp.
(817) 424-2130

SOURCE: GameStop Corp.