Company Intends to Exit Spanish Market through the Partial Sale of
Store Locations
GRAPEVINE, Texas--(BUSINESS WIRE)--Sep. 15, 2014--
GameStop (NYSE: GME), a family of specialty retail brands that makes
consumers favorite technologies affordable and simple, announced today
its intent to exit the Spanish market via the sale of certain retail
locations to specialist video games retailer, GAME Digital Plc (“GAME”)
in combination with closures of the remaining locations. Under the terms
of this proposed agreement, GameStop will transfer ownership of a
portfolio of GameStop stores located in Spain with the remaining retail
sites winding down in 2014. GAME already has a strong consumer presence
in the country in addition to its retail operations in the UK. In the
coming months, GameStop will work closely with GAME to ensure a smooth
transition and continued support for all of GameStop’s customers in
Spain. “We are focused on ensuring commitments to our customers,
employees, vendors and other stakeholders are met during this process,”
stated Mike Mauler, executive vice president, GameStop International.
The strategic decision to exit the Spanish market was made after a
careful review of the market’s financial performance and future
opportunities, which ultimately indicated the Company would be better
served by curtailing its operations in Spain and focusing its resources
in other countries where GameStop has significant market share. GameStop
expects to maintain and expand its presence in the other European
countries in which it currently operates.
“Our strategic decision to exit the Spanish market was not taken
lightly,” said Michael Mauler. “We are constantly evaluating our
portfolio and regional focus to deliver maximum effectiveness and
profitability. As it stands today, we believe other international
markets better match our operating criteria and as such have decided to
redeploy our resources in other areas with the greatest potential for
return. With its existing presence in Spain, GAME is the logical company
to acquire our stores and this move will maximize job retention and
ultimately ensure that the Spanish video game consumer will still have
access to the best hardware and software they demand.”
The proposed deal will require Spanish Competition Authority approval,
which is expected to be completed in October. Financial terms of the
deal were not disclosed.
About GameStop Corp.
GameStop Corp. (NYSE: GME), a Fortune 500 and S&P 500 company
headquartered in Grapevine, Texas, is a global, multichannel video game,
consumer electronics and wireless services retailer. GameStop operates
more than 6,600 stores across 15 countries. The company’s consumer
product network also includes www.gamestop.com;
www.Kongregate.com,
a leading browser-based game site; Game Informer® magazine, the world’s
leading print and digital video game publication; and www.buymytronics.com,
an online consumer electronics trade-in platform. In addition, our
Technology Brands segment includes our Simply Mac, Spring Mobile and
Cricket stores. Simply Mac, www.simplymac.com,
operates 33 stores, selling the full line of Apple products, including
laptops, tablets, smartphones and offering Apple certified warranty and
repair services. Spring Mobile, http://springmobile.com,
sells post-paid AT&T services and wireless products through its 238 AT&T
branded stores. Cricket Wireless, www.cricketwireless.com,
is a new AT&T brand offering pre-paid wireless services, devices and
related accessories. We operate 48 Cricket stores in select markets
throughout the United States.
General information about GameStop Corp. can be obtained at the
company's corporate website. Follow GameStop on Twitter @ www.twitter.com/GameStop
and find GameStop on Facebook @ www.facebook.com/GameStop.
Safe Harbor
This press release contains forward-looking statements within the
meaning of the Private Securities Litigation Reform Act of 1995. Such
statements may include, but are not limited to, the outlook for the
third quarter and fiscal 2014, future financial and operating results,
projected store openings, the company's plans, objectives, expectations
and intentions, and other statements that are not historical facts. Such
statements are based upon the current beliefs and expectations of
GameStop's management and are subject to significant risks and
uncertainties. Actual results may differ from those set forth in the
forward-looking statements. GameStop undertakes no obligation to
publicly update or revise any forward-looking statements. The following
factors, among others, could cause actual results to differ from those
set forth in the forward-looking statements: the inability to obtain
sufficient quantities of product to meet consumer demand, including
console hardware and accessories; the timing of release of video game
titles for current generation consoles; the risks associated with
international operations, wireless industry operations and the
integration of acquisitions; the impact of increased competition and
changing technology in the video game industry, including browser and
mobile games and alternative methods of distribution; and economic,
regulatory and other events, including litigation, that could reduce or
impact consumer demand or affect the company’s business. Additional
factors that could cause GameStop's results to differ materially from
those described in the forward-looking statements can be found
in GameStop's Annual Report on Form 10-K for the fiscal year ended Feb.
1, 2014 filed with the SEC and available at the SEC's Internet site at http://www.sec.gov or http://investor.GameStop.com.
Source: GameStop Corp.
GameStop Corp.
Matt Hodges
817-424-2126
matthodges@gamestop.com