GRAPEVINE, Texas--(BUSINESS WIRE)--Jan. 9, 2012--
GameStop Corp. (NYSE: GME), the world’s largest multichannel video game
retailer, today reported sales results for the nine-week holiday period
ended Dec. 31, 2011.
Total sales for the period were $3.02 billion, a slight increase
compared to the 2010 holiday sales period. Total company comparable
store sales decreased 0.3%, composed of an increase of 0.3% in the U.S.
offset by a decrease of 1.5% internationally. Digital sales, which are
included in the Other category, grew 60%, led by Call of Duty ELITE subscriptions
for downloadable content.
For the holiday period, total company sales of new video game software
increased 9.9%, driven by strong sell-through of PlayStation 3 and Xbox
360 titles, such as Activision’s Call of Duty: Modern Warfare 3, Bethesda’s
Elder Scrolls V: Skyrim and Ubisoft’s Assassin’s Creed:
Revelations. New hardware sales declined 19.6% as there were no new
console products or low enough price points to stimulate consumer demand
as in 2010.
The pre-owned category increased 3.5% over last year’s holiday period
and 7.0% year-to-date, indicating that customers continue to respond
positively to GameStop’s value proposition.
The tablet and pre-owned mobile initiatives continue to resonate with
consumers both online and in-store. During the holiday sales period,
trades of mobile devices were 4% of total company trade volume. An
assortment of these products is now available for sale in 460 U.S.
stores and tablets are available in 200 U.S. stores and at www.GameStop.com.
Paul Raines, chief executive officer, commented, "During the holiday,
our solid sales performance of new high-def console software was offset
by weak Wii software sales and hardware sales due to the lack of new
hardware offerings versus the 2010 period. We were pleased with the
performance of our buy-sell-trade business, digital offerings and mobile
initiatives. GameStop also retired the remainder of its long-term debt
establishing a debt-free balance sheet as we go into 2012."
Share Repurchase Update
During the holiday period, GameStop repurchased two million shares at an
average price of $22.38, or $45.2 million worth of stock. On Dec. 16,
2011, the company also retired the remaining $125 million of its senior
notes. As of today, the company has approximately $329.8 million
remaining of its current share repurchase authorization.
Guidance Update
Based on the holiday sales results, GameStop now expects comparable
store sales for both the fourth quarter and the full year to range from
-2.0% to -1.0%. GameStop is reiterating its previously announced fourth
quarter and full year earnings per share guidance ranges of $1.66 to
$1.76 and $2.82 to $2.92, respectively, excluding debt retirement costs.
Full year 2011 sales and earnings results and fiscal 2012 earnings
guidance are expected to be released in March 2012.
Note: GameStop will be presenting at the CES mini conference hosted by
Credit Suisse and Oppenheimer & Co. on Tuesday, Jan. 10, 2012 at 9:00
a.m. PT in Las Vegas, NV. This presentation will be available via
dial-in at 1-888-289-7292 or by visiting http://investor.GameStop.com.
About GameStop
GameStop Corp. (NYSE: GME), a Fortune 500 and S&P 500 company
headquartered in Grapevine, Texas, is the world's largest multichannel
video game retailer. GameStop's retail network and family of brands
include 6,627 company-operated stores in 17 countries worldwide and
online at www.GameStop.com.
The network also includes: www.Kongregate.com,
a leading browser-based game site; Game Informer(R) magazine, the
leading multi-platform video game publication; Spawn Labs, a streaming
technology company; and a digital PC game distribution platform
available at http://www.GameStop.com/PC.
General information on GameStop Corp. can be obtained at the company's
corporate website. Follow GameStop on Twitter @ www.twitter.com/GameStop
and find GameStop on Facebook @ www.facebook.com/GameStop.
Safe Harbor
This press release contains forward-looking statements within the
meaning of the Private Securities Litigation Reform Act of 1995. Such
statements may include, but are not limited to, the outlook for fiscal
2011, future financial and operating results, projected store openings,
the company's plans, objectives, expectations and intentions, and other
statements that are not historical facts. Such statements are based upon
the current beliefs and expectations of GameStop's management and are
subject to significant risks and uncertainties. Actual results may
differ from those set forth in the forward-looking statements. GameStop
undertakes no obligation to publicly update or revise any
forward-looking statements. The following factors, among others, could
cause actual results to differ from those set forth in the
forward-looking statements: the inability to obtain sufficient
quantities of product to meet consumer demand, including console
hardware and accessories; the timing of release of video game titles for
current generation consoles; the profitability of our international
operations and the risks associated with those operations, including
those related to global economic conditions; the risks associated with
successfully integrating acquisitions; the impact of increased
competition and changing technology in the video game industry,
including browser and mobile games and alternative methods of
distribution; possible impairment or other charges in connection with
any changes of our operations, and economic, regulatory and other
events, including litigation, that could reduce or impact consumer
demand or affect the company’s business. Additional factors that could
cause GameStop's results to differ materially from those described in
the forward-looking statements can be found in GameStop's Annual Report
on Form 10-K for the fiscal year ended Jan. 29, 2011 filed with the SEC
and available at the SEC's Internet site at http://www.sec.gov
or http://investor.GameStop.com.
Schedule I
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GameStop Corp.
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Sales Mix
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9 Weeks Ended
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9 Weeks Ended
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Dec. 31, 2011
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Jan. 1, 2011
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Percent
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Percent
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Sales
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of Total
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Sales
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of Total
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Sales (in millions):
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|
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|
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New video game hardware
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$
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538.9
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17.8
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%
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$
|
670.0
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22.2
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%
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New video game software
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|
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1,469.2
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48.7
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%
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|
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1,336.8
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44.3
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%
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Used video game products
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|
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627.9
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20.8
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%
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|
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606.5
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20.1
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%
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Other
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|
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383.1
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12.7
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%
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404.8
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13.4
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%
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|
|
|
|
|
|
|
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Total
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$
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3,019.1
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|
100.0
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%
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$
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3,018.1
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100.0
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%
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Source: GameStop Corp.
Matt Hodges
DVP, Public & Investor Relations
GameStop Corp.
817-424-2130