Sponsors Academy of Interactive Arts & Sciences, GameStop and The
Guildhall at SMU Allow Aspiring Video Game Developers an Additional
Month to Compete for Almost $300,000 in Prizes
DALLAS--(BUSINESS WIRE)--Aug. 27, 2009--
Professional and non-professional video game developers with their
sights set on winning some of the almost $300,000 in prizes and a chance
to present their games to top publishers in the Indie Game Challenge are
in luck. The Academy of Interactive Arts & Sciences (AIAS), GameStop
Corp. (NYSE:GME) and The Guildhall at Southern Methodist University
today announced the entry deadline has been extended from Oct. 1 to Oct.
31, 2009.
“Since we announced the kick-off of the Indie Game Challenge on July 15,
the response from the development community has exceeded our
expectations,” said Joseph Olin, president, AIAS. “However, a consistent
request we’ve heard from developers is that they want more time to
create and refine their betas and pitch videos in order to create the
highest-quality entries possible. Given that the overall goal of this
inaugural competition is to allow as many people as possible to
participate, the three partners agreed that extending the contest period
a month makes perfect sense. We’re confident the AIAS’s panel of judges
will have more than enough time to review and evaluate each entry on its
own merits to ensure the best of the best is duly rewarded.”
Olin points out new, as well as previously developed, games are eligible
for entry so long as they have not been professionally published in
accordance with the complete rules found at www.indiegamechallenge.com.
This includes the eligibility of games previously submitted to other
awards competitions, whether or not those games received awards or not,
including online or self-published games that appear in the Apple store
so long as they are not from a major publisher.
Mike Hogan, senior vice president of marketing, GameStop Corp., said the
Indie Game Challenge is the preeminent competition for video game
developers. “Winners will split up almost $300,000 in prize monies and
scholarships, including $100,000 grand prize awards for both the winning
professional and non-professional games,” he said. “Even more important
for the finalists is the exposure they will receive. Their pitch videos
will be posted on GameStop.com and GameStop TV where they will be seen
by millions of people and be eligible for additional prize money and
People’s Choice Award voting. For aspiring game developers, such
visibility is priceless.”
Judging will be conducted by the Academy of Interactive Arts & Sciences
after Oct. 31. Up to 12 finalist teams will be announced on or about
Jan. 15, 2010, and up to five members of each finalist team will be
flown to an awards reception Feb. 19, 2010, at the Red Rock Casino
Resort Spa in Las Vegas following AIAS’s D.I.C.E. (Design, Innovate,
Communicate, Entertain) Summit.
Each finalist team will be rewarded with the opportunity to pitch their
game idea face-to-face to executives from top publishers such as Sony,
Nintendo, Electronic Arts, Capcom, Microsoft, NAMCO/Bandai, THQ and
Ubisoft. These meetings will allow teams to receive valuable input from
industry icons and have the opportunity to pursue commercial avenues for
their games.
Dr. Peter E. Raad, founder and executive director of The Guildhall at
SMU, said he is already aware of several student teams creating IGC
entries for the non-professional category. “We have heard from a number
of our friends at other game development educational programs, and we
expect a number of student games to be entered,” he said. “The Challenge
provides a tangible opportunity for students across the country to bring
their ideas to fruition while developing their aptitude for teamwork and
collaboration. We’re looking forward to seeing some of the fresh ideas
these teams are capable of creating.”
For additional information, visit www.indiegamechallenge.com
or e-mail indiehelp@smu.edu.
About the Academy of Interactive Arts & Sciences
The Academy of Interactive Arts & Sciences (AIAS) was founded in 1996 as
a not-for-profit organization dedicated to the advancement and
recognition of the interactive arts. The Academy’s mission is to promote
and advance common interests in the worldwide interactive entertainment
community; recognize outstanding achievements in the interactive arts
and sciences; and conduct an annual awards show (Interactive Achievement
Awards) to enhance awareness of the interactive art form. The Academy
also strives to provide a voice for individuals in the interactive
entertainment community. More information can be found at http://www.interactive.org
About GameStop Corp.
Headquartered in Grapevine, TX, GameStop Corp., a Fortune 500 and S&P
500 company, is the world's largest video game and entertainment
software retailer. The company operates 6,333 retail stores in 17
countries worldwide. The company also operates an e-commerce site,
GameStop.com, and publishes Game Informer(R) magazine, a leading
multi-platform video game publication. GameStop Corp. sells new and used
video game software, hardware and accessories for video game systems
from Sony, Nintendo, and Microsoft. In addition, the company sells PC
entertainment software, related accessories and other merchandise.
General information on GameStop Corp. can be obtained at the company's
corporate website: http://www.gamestopcorp.com.
About The Guildhall at SMU
The Guildhall at Southern Methodist University is the premier graduate
video game education program in the U.S. Many of the school’s founders
are industry icons, and classes are taught by industry veterans. In six
years, the program has graduated over 300 students, and alums work at
more than 80 video game studios around the world, with several graduates
now serving in leadership positions. SMU offers both a Master’s degree
and a graduate Professional Certificate of Interactive Technology in
Digital Game Development, with specializations in art creation, level
design, and software development. For more information, please visit www.smu.edu
Source: GameStop Corp.
Geri Gordon Miller
Academy of Interactive Arts & Sciences
818-876-0826
x202
geri@interactive.org
or
Charles
Hodges
GameStop Corp.
(817) 722-7052
CharlesHodges@gamestop.com
or
Ron
Jenkins
The Guildhall at SMU
972.473.3546
jenkinsr@smu.edu