GameStop Survey Finds Video Gamers Leave Money on the Table…Literally
92 percent of gamers own video game disks they no longer play, yet postpone purchasing new games for financial reasons
Inactivity keeps 55 percent of gamers from trading in used games for
cash or credit;
This Smart News Release features multimedia. View the full release here: http://www.businesswire.com/news/home/20150817005897/en/
GameStop’s survey determined that virtually every gamer – 92 percent of
those surveyed – owns at least one video game disc he or she no longer
plays. One-third of those surveyed (33 percent) said they have between
five and nine unused games lying around the house, while 38 percent said
they have as many as 10 to 20 unused games. Meanwhile, most respondents
(92 percent) have postponed new video game purchases in the past for
financial reasons. But, there is no reason to wait. With hundreds of
pre-owned items valued at more than
“Video games are more than just a hobby – they are a passion – and
General Inactivity Seems to Be the Biggest Barrier
When asked why they have not yet traded their pre-owned video games for
cash or credit, more than half of survey respondents (55 percent)
indicated mere inertia may be the cause – 28 percent have considered
trading in games at
-
Thank You Sir, May I Have Another: Nearly one-third of gamers
(30 percent) finish playing new games within one week, yet almost half
(45 percent) wait a couple weeks before purchasing new games. That
leaves a week or more of lag time before customers take advantage of
the next popular title. But, no need to wait. For the 92 percent of
customers who have postponed purchasing new games for financial
reasons,
GameStop urges them to consider trading pre-owned games for cash or credit to get back to gaming right away.GameStop will accept games without the original box at full value and defective games at a lower rate where other retailers will not. - Speed is the Real Name of the Game: While many wait, almost one in 10 customers prefer instant gratification, getting a new video game within one day of completing a game. How many complete a game may be surprising. Nearly seven in 10 (69 percent) admit to searching online for or asking friends to provide cheat codes. More than half (56 percent) phone a friend for cheat codes when they get stuck and 13 percent admitted to doing so on a regular basis. The faster a game is traded, the more its worth!
-
Lost and Found Lottery: Unexpected places throughout gamers’
homes might hold treasure troves of value, and allow them to trade
more and save more.
- Almost three-fifths of survey respondents (59 percent) accidentally misplaced their video game discs among their music CD collections;
- 30 percent lost them in between couch cushions;
- nine percent forgot they put games in their cars’ glove boxes;
- Three percent found soggy video game discs in their washing machines.
-
Regret and Recover: A full 88 percent of respondents have made
video game purchases they have regretted either because they got
caught up in the hype of a new game (40 percent), received a bad
recommendation from someone else (30 percent) or spent too much money
(11 percent).
GameStop encourages the 55 percent of customers holding on to unused games to start freeing themselves of unwanted games using the company’s trade program.
“We want gamers to save more. In addition to competitive trade-in
values, we help gamers extend their dollar through our loyalty program
and exceptional deals from pre-owned PS3’s (40 or 60gb) or 3DS XLs for
under
GameStop’s PowerUp Rewards loyalty program offers customers additional
benefits and value when trading. Members earn points on every dollar
spent and every product traded which can be applied toward other
purchases or saved for future savings. For example, all customers
receive
For a complete list of trade-in values for any and all game titles, consumers may download GameStop’s mobile app on iOS and Android devices or visit www.gamestop.com/devicetrader.
Methodology
This survey was commissioned and conducted by
About
General information about
View source version on businesswire.com: http://www.businesswire.com/news/home/20150817005897/en/
Source:
Joey Mooring
GameStop – Public Relations
817-722-7450
joeymooring@gamestop.com