Leading market share of Xbox One & PlayStation 4 consoles drives
comps of 10.2%
Global multichannel sales grew 56.7% compared to 2012 holiday period
Company repurchases $39.5 million of stock during holiday period
GRAPEVINE, Texas--(BUSINESS WIRE)--Jan. 14, 2014--
GameStop Corp. (NYSE: GME), the world’s largest multichannel video game
retailer, today reported sales results for the nine-week holiday period
ended January 4, 2014.
Total global sales for the period were $3.15 billion, a 9.3% increase
compared to the 2012 holiday sales period. Total comparable store sales
increased 10.2%, with U.S. comps of +7.1% and international comps of
+17.4%. Comparable store sales were driven by new video game console
sales as demonstrated by the 99.8% increase in new hardware sales.
Paul Raines, chief executive officer, stated, “I am pleased to report
that the extensive planning by our entire team over the past year to
prepare for the new console launches paid off. Our outstanding execution
during the holidays resulted in GameStop securing the number one market
share position in the U.S. and in most of the countries in which we
operate today. GameStop also had the highest software and accessory
attach ratio of any retailer for both new consoles. Building off this
momentum, we are in an excellent position to drive the global adoption
of the next generation of new video game products in 2014.”
During this transitional console period, strong sales of next generation
software were offset by a greater than expected decline in Xbox 360 and
PS3 software sales resulting in a 22.5% decline in the new software
category. The pre-owned category increased 7.0%, driven by a stronger
in-stock position and by the sale of value-priced previous generation
consoles. Gross margins for the pre-owned category are expected to range
from 46% to 49% for the fourth quarter and the fiscal year.
The Other category sales increased by 4.8%. Within this category,
digital receipts were $207.3 million, an increase of 14.9%, and mobile
revenues increased 23.8% to $94.8 million and now include GameStop’s new
technology brands (Spring Mobile, Simply Mac and Aio Wireless).
GameStop’s global multichannel sales (mobile, web-in-store, pick-up at
store, ecommerce) grew 57% compared to the 2012 holiday period as
customers utilized multiple ways to purchase video game products. Broken
down by type, sales through GameStop’s mobile site increased 47%,
web-in-store and pick-up at store sales combined increased by more than
120% and sales on www.gamestop.com
increased 37%. During the holiday selling period, total site traffic
ranked in the top 20 of all online retailers.
Rob Lloyd, chief financial officer, commented, “Clearly, same store
sales were driven by very strong growth in new hardware. The higher
percentage of sales in the hardware category resulted in better than
expected comps, but lower gross margin dollars during the holiday
selling period. In addition, new software sales came in below our
expectations. Based on these results, GameStop now expects its fourth
quarter and full year 2013 same store sales to be at the high end of the
current guidance range and fourth quarter earnings per share to be in a
range of $1.85 to $1.95 and full year earnings per share to be in a
range of $2.96 to $3.06.”
Capital Allocation Update
During the holiday period, GameStop repurchased 800,500 shares of common
stock at an average price of $49.39, or $39.5 million worth of stock. As
of the end of the holiday period, the company had approximately $467.1
million remaining of its current share repurchase authorization.
About GameStop
GameStop Corp. (NYSE: GME), a Fortune 500 and S&P 500 company
headquartered in Grapevine, Texas, is the world's largest multichannel
video game retailer. GameStop's retail network and family of brands
include 6,488 company-operated stores in 15 countries worldwide and
online at www.GameStop.com.
The network also includes: www.Kongregate.com,
a leading browser-based game site; Game Informer(R) magazine, the
leading multi-platform video game publication; Spawn Labs, a streaming
technology company; and a digital PC game distribution platform
available at www.GameStop.com/PC;
and an online consumer electronics trade-in platform available at www.BuyMyTronics.com.
General information on GameStop Corp. can be obtained at the company's
corporate website. Follow GameStop on Twitter @ www.twitter.com/GameStop
and find GameStop on Facebook @ www.facebook.com/GameStop.
Safe Harbor
This press release contains forward-looking statements within the
meaning of the Private Securities Litigation Reform Act of 1995. Such
statements may include, but are not limited to, the outlook for the
fourth quarter and fiscal 2013, future financial and operating results,
projected store openings, the company's plans, objectives, expectations
and intentions, and other statements that are not historical facts. Such
statements are based upon the current beliefs and expectations of
GameStop's management and are subject to significant risks and
uncertainties. Actual results may differ from those set forth in the
forward-looking statements. GameStop undertakes no obligation to
publicly update or revise any forward-looking statements. The following
factors, among others, could cause actual results to differ from those
set forth in the forward-looking statements: the inability to obtain
sufficient quantities of product to meet consumer demand, including
console hardware and accessories; the timing of release of video game
titles for consoles; consumer demand for next generation consoles; the
cyclical nature of the video game industry; the risks associated with
expanded international operations and the integration of acquisitions;
failure to achieve anticipated benefits from new ventures and
transactions; the impact of increased competition and changing
technology in the video game industry, including browser and mobile
games and alternative methods of distribution; and economic, regulatory
and other events, including litigation, that could reduce or impact
consumer demand or affect the company’s business. Additional factors
that could cause GameStop's results to differ materially from those
described in the forward-looking statements can be found in GameStop's
Annual Report on Form 10-K for the fiscal year ended Feb. 2, 2013 filed
with the SEC and available at the SEC's Internet site at http://www.sec.gov
or http://investor.GameStop.com.
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Schedule I
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GameStop Corp.
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Sales Mix
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9 Weeks Ended
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9 Weeks Ended
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Jan. 4, 2014
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Dec. 29, 2012
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Percent
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Percent
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Sales
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of Total
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Sales
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of Total
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Sales (in millions):
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New video game hardware
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$
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1,048.2
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33.3
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%
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$
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524.5
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18.2
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%
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New video game software
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1,080.4
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34.3
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%
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1,393.9
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48.4
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%
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Pre-owned video game products
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567.3
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18.0
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%
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530.0
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18.4
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%
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Other
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454.0
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14.4
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%
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433.0
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15.0
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%
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Total
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$
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3,149.9
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100.0
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%
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$
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2,881.4
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100.0
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%
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Source: GameStop Corp.
Matt Hodges
VP, Public & Investor Relations
GameStop Corp.
817-424-2130