GameStop Corp. Sales Up 11%; Second Quarter 2003 EPS of $0.11 Exceeds Consensus Estimates; Video Game Software Sales Increase 31%; GameStop Opens 88 New Stores in Second Quarter
GRAPEVINE, Texas--(BUSINESS WIRE)--Aug. 18, 2003--GameStop Corp. (NYSE:GME), the nation's largest video game and entertainment software specialty retailer, today reported sales and earnings for the second quarter ended August 2, 2003.
GameStop sales increased 11% to $305.7 million in the second quarter of 2003, compared with $274.3 million in the prior year quarter. Video game software sales were very strong, growing by 31%, with leading titles such as "Enter The Matrix" from Atari, Inc., "NBA Street: Volume 2" and "NCAA Football 2004" from Electronic Arts Inc., and "Star Wars: Knights of the Old Republic" from Lucas Arts.
Comparable store sales declined by 4.7% during the second quarter, beating our previously issued guidance. Prior year comparable store sales of 22.9% were fueled by significant hardware price drops that were not repeated in the current fiscal quarter. While video game hardware sales have a significant effect on both revenue growth and comparable stores sales, they have minimal direct impact on operating earnings. Net earnings for the second quarter increased 8% to $6.6 million, or $0.11 per diluted share, at the high end of our previously issued guidance, compared with net earnings of $6.1 million, or $0.10 per diluted share, in the prior year quarter.
New store sales performance in stores opened over the last 18 months, including 88 stores opened during this quarter, exceeded expectations and were a significant contributor to overall sales growth of 11%.
During the second quarter, GameStop acquired a controlling interest in Gamesworld Group Limited, a video game and entertainment software specialty retailer located in Ireland, for approximately $3.1 million. Gamesworld currently operates 11 stores throughout Ireland, as well as a distribution enterprise.
"The second quarter was very successful and marked another milestone in the growth of GameStop. During the quarter we were largely able to minimize the impact of more modest hardware price cuts than anticipated by focusing on the value and promotional aspects of our business to drive incremental sales and to attract new customers," said R. Richard Fontaine, Chairman and CEO. "I am particularly pleased that we capitalized on all sales opportunities across a broad range of platforms. PlayStation 2 titles continued to be strong; PC game sales for key titles were robust, and total Xbox sales accelerated throughout the quarter. In addition, GameBoy Advance SP hardware and software were much in demand during the summer season. As further testimony to the success of the GameStop model, our marketshare once again increased during the second quarter. Finally, with regard to our new partnership with Gamesworld, of Ireland, we believe the merchandising, marketing, and technical refinements of the GameStop model, combined with the leadership of our Irish partners, will provide new growth opportunities throughout Europe."
Guidance for the third quarter is based upon the assumption that the industry will see further hardware price reductions, or similar promotional activities, during the third quarter. Comparable store sales for the third quarter are expected to range from flat to -5.0%, after achieving an increase of 29% in the prior year, with earnings per diluted share between $0.16 and $0.18. We continue to believe that full-year 2003 earnings per diluted share will range from $1.02 to $1.06.
During the first quarter of fiscal 2003, GameStop implemented FASB Emerging Issues Task Force Issue 02-16 (EITF 02-16), which deals with the accounting for vendor rebates, advertising allowances, and other cash consideration received from vendors. EITF 02-16 stipulates that cash consideration received from a vendor should be presumed to be a reduction of the prices of vendors' products and should, therefore, be shown as a reduction in the cost of sales when recognized in the reseller's statements of operations. The only exceptions to this rule are if the vendor receives an identifiable benefit or if the reimbursement is for specific, incremental, identifiable costs. If the amount of cash consideration received exceeds the cost being reimbursed, that excess amount should be characterized as a reduction of cost of sales when recognized in the reseller's statements of operations. This new standard is effective prospectively for new arrangements, including modifications of existing arrangements, entered into after December 31, 2002. We expect that the implementation of EITF 02-16 will reduce fiscal 2003 net earnings by approximately $0.03 per diluted share due to the deferral of vendor allowances reported as a reduction in merchandise inventories. As of August 2, 2003, approximately $1.2 million in vendor allowances have been deferred and will be recognized in cost of sales as the inventory is sold. EITF 02-16 also requires the reclassification of a portion of GameStop's vendor allowances earned in fiscal 2003 from selling, general and administrative expense to cost of goods sold. In Schedules I and II, we have presented both this year's and last year's second quarter and year to date results on a pro forma basis as if EITF 02-16 had been implemented prior to the beginning of fiscal 2002.
A conference call with GameStop Corp.'s management will be simulcast on the Web at (http://www.gamestop.com) beginning at 5:00 PM ET on August 18, 2003, and will be accessible at (http://www.gamestop.com/investor-relations), where it will be archived until September 1, 2003.
About GameStop Corp.
Headquartered in Grapevine, TX, GameStop Corp. (NYSE:GME) is the nation's largest video game and entertainment software specialty retailer. The company operates 1,393 retail stores throughout 49 states, Puerto Rico and Ireland, primarily under the GameStop(R) brand. In addition, the company owns a commerce-enabled Web property, GameStop.com, and Game Informer(R) magazine, a leading video and computer game publication.
GameStop Corp. sells the most popular new software, hardware and game accessories for the PC and next generation video game systems from Sony, Nintendo, and Microsoft, and is also the industry's largest reseller of used video games. In addition, the company sells computer and video game magazines and strategy guides, action figures, and other related merchandise to more than 30 million customers.
Barnes and Noble, Inc. (NYSE:BKS), the world's largest bookseller, has approximately a 60 percent interest in GameStop. General information on GameStop Corp. can be obtained via the Internet by visiting the company's corporate Website: http://www.gamestop.com/investor-relations/
SAFE HARBOR
This press release (including the attached schedules) contains "forward-looking statements." GameStop Corp. is including this statement for the express purpose of availing itself of the protections of the safe harbor provided by the Private Securities Litigation Reform Act of 1995 with respect to all such forward-looking statements. These forward-looking statements are based on currently available information and represent the beliefs of the management of the company. These statements are subject to risks and uncertainties that could cause actual results to differ materially. These risks include, but are not limited to, general economic and market conditions, seasonality, decreased consumer demand for the company's products, possible disruptions in the company's computer or telephone systems, possible work stoppages or increases in labor costs, possible increases in shipping rates or interruptions in shipping service, effects of competition, possible disruptions or delays in the opening of new stores or the inability to obtain suitable sites for new stores, higher than anticipated store closing or relocation costs, higher interest rates, the performance of the company's online and other initiatives, the successful integration of acquired businesses, unanticipated increases in merchandise or occupancy costs, unanticipated adverse litigation results or effects, product shortages, and other factors which may be outside of the company's control. In addition, the video game industry has historically been cyclical in nature and dependent upon the introduction of new generation systems and related interactive software. Please refer to the company's reports on file with the SEC for a more detailed discussion of these and other risks that could cause results to differ materially.
GameStop Corp. Statements of Operations (in thousands, except per share data) 13 weeks 13 weeks ended ended August 2, August 3, 2003 2002 ------------- ----------- Sales $ 305,674 $ 274,262 Cost of sales 216,691 200,817 ------------- ----------- Gross profit 88,983 73,445 Selling, general and administrative expenses 71,262 57,959 Depreciation and amortization 6,872 5,623 ------------- ----------- Operating earnings 10,849 9,863 Interest expense (income), net (207) (368) ------------- ----------- Earnings before income tax expense 11,056 10,231 Income tax expense 4,450 4,113 ------------- ----------- Net earnings $ 6,606 $ 6,118 ============= =========== Earnings per common share: Basic $ 0.12 $ 0.11 Diluted $ 0.11 $ 0.10 Weighted average common shares outstanding: Basic 56,764 56,843 Diluted 60,193 61,301 Percentage of sales: ------------------------------------------ Sales 100.0% 100.0% Cost of sales 70.9% 73.2% ------------- ---------- Gross profit 29.1% 26.8% SG&A expenses 23.3% 21.1% Depreciation and amortization 2.2% 2.1% ------------- ---------- Operating earnings 3.6% 3.6% Interest expense (income), net - (0.1)% ------------- ---------- Earnings before income tax expense 3.6% 3.7% Income tax expense 1.4% 1.5% ------------- ---------- Net earnings 2.2% 2.2% ============= ==========
GameStop Corp. Statements of Operations (in thousands, except per share data) 26 weeks 26 weeks ended ended August 2, August 3, 2003 2002 ----------- ----------- Sales $ 627,415 $ 545,667 Cost of sales 452,991 403,131 ----------- ----------- Gross profit 174,424 142,536 Selling, general and administrative expenses 139,797 113,216 Depreciation and amortization 13,089 10,743 ----------- ----------- Operating earnings 21,538 18,577 Interest expense (income), net (586) 125 ----------- ----------- Earnings before income tax expense 22,124 18,452 Income tax expense 8,907 7,420 ----------- ----------- Net earnings $ 13,217 $ 11,032 =========== =========== Earnings per common share: Basic $ 0.23 $ 0.20 Diluted $ 0.22 $ 0.18 Weighted average common shares outstanding: Basic 56,924 55,593 Diluted 60,215 60,002 Percentage of sales: ------------------------------------------- Sales 100.0% 100.0% Cost of sales 72.2% 73.9% ----------- ---------- Gross profit 27.8% 26.1% SG&A expenses 22.3% 20.7% Depreciation and amortization 2.1% 2.0% ----------- ---------- Operating earnings 3.4% 3.4% Interest expense (income), net (0.1)% 0.0% ----------- ---------- Earnings before income tax expense 3.5% 3.4% Income tax expense 1.4% 1.4% ----------- ---------- Net earnings 2.1% 2.0% =========== ==========
GameStop Corp. Balance Sheets (in thousands, except per share data) August 2, August 3, 2003 2002 ---------- -------- ASSETS: Current assets: Cash and cash equivalents $ 144,147 $152,623 Receivables, net 6,213 4,762 Merchandise inventories 156,374 132,786 Prepaid expenses and other current assets 11,054 8,549 Prepaid taxes 13,818 719 Deferred taxes 6,034 3,418 ---------- -------- Total current assets 337,640 302,857 ---------- -------- Property and equipment: Leasehold improvements 48,072 32,837 Fixtures and equipment 112,395 69,742 ---------- -------- 160,467 102,579 Less accumulated depreciation and amortization 68,802 44,293 ---------- -------- Net property and equipment 91,665 58,286 ---------- -------- Goodwill, net 320,691 317,957 Other noncurrent assets 1,470 1,196 ---------- -------- Total assets $ 751,466 $680,296 ========== ======== LIABILITIES AND STOCKHOLDERS' EQUITY: Current liabilities: Accounts payable $ 120,736 $114,115 Accrued liabilities 68,452 55,781 ---------- -------- Total current liabilities 189,188 169,896 Deferred taxes 5,591 3,065 Other long-term liabilities 3,410 2,697 ---------- -------- Total liabilities 198,189 175,658 ---------- -------- Stockholders' equity: Preferred stock - authorized 5,000 shares; no shares issued or outstanding - - Class A common stock - $.001 par value; authorized 300,000 shares; 21,439 and 20,835 shares issued and outstanding, respectively 21 21 Class B common stock - $.001 par value; authorized 100,000 shares; 36,009 shares issued and outstanding 36 36 Additional paid-in-capital 496,970 491,333 Accumulated other comprehensive loss (75) - Retained earnings 67,837 13,248 Treasury stock, at cost, 910 and 0 shares, respectively (11,512) - ---------- -------- Total stockholders' equity 553,277 504,638 ---------- -------- Total liabilities and stockholders' equity $ 751,466 $680,296 ========== ========
Schedule I GameStop Corp. Pro-Forma Statement of Operations (in thousands, except per share data) 13 weeks 13 weeks ended ended August 2, 2003 August 3, 2002 --------------- ---------------- Sales $ 305,674 $ 274,262 Cost of sales (1) 216,074 196,717 --------------- ---------------- Gross profit 89,600 77,545 Selling, general and administrative expenses (1) 71,262 62,119 Depreciation and amortization 6,872 5,623 --------------- ---------------- Operating earnings 11,466 9,803 Interest expense (income), net (207) (368) --------------- ---------------- Earnings before income tax expense 11,673 10,171 Income tax expense 4,692 4,089 --------------- ---------------- Net earnings $ 6,981 $ 6,082 =============== ================ Net earnings per common share: Basic $ 0.12 $ 0.11 Diluted $ 0.12 $ 0.10 Weighted average common shares outstanding: Basic 56,764 56,843 Diluted 60,193 61,301 Percentage of sales: ---------------------------------- Sales 100.0% 100.0% Cost of sales 70.7% 71.7% --------------- ---------------- Gross profit 29.3% 28.3% SG&A expenses 23.3% 22.6% Depreciation and amortization 2.2% 2.1% --------------- ---------------- Operating earnings 3.8% 3.6% Interest expense (income), net - (0.1)% --------------- ---------------- Earnings before income tax expense 3.8% 3.7% Income tax expense 1.5% 1.5% --------------- ---------------- Net earnings 2.3% 2.2% =============== ================ Footnote to Schedule I: (1) If GameStop had implemented EITF 02-16 prior to the beginning of fiscal 2002, vendor allowances in excess of reimbursement for specific, incremental, identifiable costs would have equated to $4,160 for the 13 weeks ended August 3, 2002. GameStop would have recognized vendor allowances as a reduction in cost of sales aggregating $617 during the 13 weeks ended August 2, 2003. GameStop would have deferred vendor allowances aggregating $60 as a reduction in merchandise inventories during the 13 weeks ended August 3, 2002.
Schedule II GameStop Corp. Pro-Forma Statement of Operations (in thousands, except per share data) 26 weeks 26 weeks ended ended August 2, 2003 August 3, 2002 --------------- --------------- Sales $ 627,415 $ 545,667 Cost of sales (1) 451,457 395,483 --------------- --------------- Gross profit 175,958 150,184 Selling, general and administrative expenses (1) 139,797 120,993 Depreciation and amortization 13,089 10,743 --------------- --------------- Operating earnings 23,072 18,448 Interest expense (income), net (586) 125 --------------- --------------- Earnings before income tax expense 23,658 18,323 Income tax expense 9,510 7,366 --------------- --------------- Net earnings $ 14,148 $ 10,957 =============== =============== Net earnings per common share: Basic $ 0.25 $ 0.20 Diluted $ 0.23 $ 0.18 Weighted average common shares outstanding: Basic 56,924 55,593 Diluted 60,215 60,002 Percentage of sales: ---------------------------------- Sales 100.0% 100.0% Cost of sales 72.0% 72.5% --------------- --------------- Gross profit 28.0% 27.5% SG&A expenses 22.2% 22.1% Depreciation and amortization 2.1% 2.0% --------------- --------------- Operating earnings 3.7% 3.4% Interest expense (income), net (0.1%) 0.0% --------------- --------------- Earnings before income tax expense 3.8% 3.4% Income tax expense 1.5% 1.4% --------------- --------------- Net earnings 2.3% 2.0% =============== =============== Footnote to Schedule II: (1) If GameStop had implemented EITF 02-16 prior to the beginning of fiscal 2002, vendor allowances in excess of reimbursement for specific, incremental, identifiable costs would have equated to $7,777 for the 26 weeks ended August 3, 2002. GameStop would have recognized vendor allowances as a reduction in cost of sales aggregating $1,534 during the 26 weeks ended August 2, 2003. GameStop would have deferred vendor allowances aggregating $129 as a reduction in merchandise inventories during the 26 weeks ended August 3, 2002.
Schedule III GameStop Corp. Retail Sales Mix 13 weeks ended 13 weeks ended August 2, August 3, 2003 2002 ------------- --------------- Video Game Hardware 16% 22% Video Game Software 61% 52% Video Game Accessories 12% 12% PC Software 7% 9% PC Accessories and Other 4% 5%
CONTACT: GameStop Corp. Media Contact Director, Public & Investor Relations Lori M. Milovich, 817-424-2130 or GameStop Corp. Investor Contact Executive Vice President & Chief Financial Officer David W. Carlson, 817-424-2130 SOURCE: GameStop Corp.