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GameStop Corp. Reaffirms Third Quarter and Full Year 2003 Guidance

GRAPEVINE, Texas, Nov 3, 2003 (BUSINESS WIRE) -- GameStop Corp. (NYSE:GME), the nation's largest video game and entertainment software specialty retailer, today reaffirmed previously released guidance for the third quarter and full year 2003.

GameStop expects to be at the high end of our third quarter earnings guidance of $0.16 to $0.18 per share. Comparable store sales are on track to decline between -1.5% and -2.5%.

We continue to believe that full-year 2003 earnings per diluted share will range from $1.02 to $1.06.

About GameStop Corp.

Headquartered in Grapevine, TX, GameStop Corp. (NYSE: GME) is the nation's largest video game and entertainment software specialty retailer. The company operates 1,393 retail stores throughout 49 states, Puerto Rico and Ireland, primarily under the GameStop(R) brand. In addition, the company owns a commerce-enabled Web property,, and Game Informer(R) magazine, a leading video and computer game publication.

GameStop Corp. sells the most popular new software, hardware and game accessories for the PC and next generation video game systems from Sony, Nintendo, and Microsoft, and is also the industry's largest reseller of used video games. In addition, the company sells computer and video game magazines and strategy guides, action figures, and other related merchandise to more than 30 million customers.

Barnes and Noble, Inc. (NYSE: BKS), the world's largest bookseller, has approximately a 60 percent interest in GameStop. General information on GameStop Corp. can be obtained via the Internet by visiting the company's corporate Website:


This press release (including the attached schedules) contains "forward-looking statements." GameStop Corp. is including this statement for the express purpose of availing itself of the protections of the safe harbor provided by the Private Securities Litigation Reform Act of 1995 with respect to all such forward-looking statements. These forward-looking statements are based on currently available information and represent the beliefs of the management of the company. These statements are subject to risks and uncertainties that could cause actual results to differ materially. These risks include, but are not limited to, general economic and market conditions, seasonality, decreased consumer demand for the company's products, possible disruptions in the company's computer or telephone systems, possible work stoppages or increases in labor costs, possible increases in shipping rates or interruptions in shipping service, effects of competition, possible disruptions or delays in the opening of new stores or the inability to obtain suitable sites for new stores, higher than anticipated store closing or relocation costs, higher interest rates, the performance of the company's online and other initiatives, the successful integration of acquired businesses, unanticipated increases in merchandise or occupancy costs, unanticipated adverse litigation results or effects, product shortages, and other factors which may be outside of the company's control. In addition, the video game industry has historically been cyclical in nature and dependent upon the introduction of new generation systems and related interactive software. Please refer to the company's reports on file with the SEC for a more detailed discussion of these and other risks that could cause results to differ materially.

SOURCE: GameStop Corp.

GameStop Corp.
Media Contact
Director, Public & Investor Relations
Lori M. Milovich, 817-424-2130
GameStop Corp.
Investor Contact
Executive Vice President & Chief Financial Officer
David W. Carlson, 817-424-2130
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